SD-Snatcher (Konami) ==================== First visit the chief of Junker. Then you get some money, with that you can visit the armoury. There you buy a robot, which carries you stuff, get a pistol and some rounds of ammo. To enter the robot press space, two options appear, inventory : shows everything you (sorry the robot) carries, and status your shows your life, strength, defense and speed. These values will advance, when playing. Go now the nursery to collect some tablets when your strength is reduced you can take a tablet to replenish it. Then go back to the office of the chief of Junker. There your meet your partner. Go with to the Harbour. Your partner enters the second building, while you must destroy the first. Go to the second and touch a bomb and make an escape through the window right-under. Now enter the second building, follow the footprints of your collague. At a certain you will the destroyed carrier-robot of your partner. Kill the 6 enemies surrounding him and then talk with him. You can then enter the next building. Follow the trail of blood on the floor. The trail will stop by a door which is locked. Touch the two persons in this area, then follow the pipes besides the building. A opening will appear, enter it. First collect a key from an old in a room, search further through the rooms, till you find a door locked. Use the key on this door, after this door you will a wall where enemy appears. Kill him and you will find your partner killed, the suspect will evade, follow him to the left. A scroll appears, read it (ehh..japanese ???) go back to room you came from and the highest door. Follow the path, it will lead you to the outside. Go back to the terminal and call a car. Go back to Junker, replenish everything and go outside, go to the last door on the right and enter. Talk with the woman in the kitchen and enter the next room. Look for a yellow book by the light, then go to the computer and to the desk on which lays a note. Return to Junker and talk with the chief. Go back to car and select to desti- nation that was added to the list. First enter the shop named CIELO. Talk with everybody inside. Pass the robot in front of the haystakes and walk to the store with Konami-sign. Buy a movieticket (is here cheaper the at the theater) Go see the movie, watch it, and touch the dark woman who will appear after it in the hall. She will advice you to buy some 3D-glasses for beter viewing, so return to the Konami-shop and buy the glasses and another ticket for the movie, retur to the theater and watch the movie Now go the eastern part of town and search for the arcadehal "Zone 1". Enter it and walk to the game against the wall and play it. Break the high-score of 1000 and get a disk. Don't show off cause you will have to break your high-score later on in the game. Go back to the shop named CIELO, the bar- tender will now be able to understand you and give you information. Return to "Zone 1" and set a new hig-score, again get an item. Go back to CIELO where you get your pass to the Club "Outer Haven". Touch everybody, return to Junker and talk with everybody, return to the movie-theater and watch the movie from the toilets, return to Outer Heaven and talk with the barkeeper. Return to Junker and talk with the Chief. Where you get in your car a destination is added, go to it. Talk with everybody there, somebody tells you to return to Junker, so return. The nurse is missing. Return where you came from, visit the casino. The roulette-lady tells you to go to the building marked with CD. Go to it (up-right), enter the building and walk the hall straight through, through the door on the right, through the rooms. And find a stairs. Go to the next level, the next door is locked, so follow the hall up. The next trap will lead to the roof. Go up passing the gates and find the nurse surrounded by enemies. Kill the enemies and she will tell you something before walking away. Follow her and go through the door which was closed, enter and go left-up, through another door, and find an Endboss, do not hit the nurse or it is game over. Best way is to shoot the rightarm, so the nurse can free herself, killing is then easy. Go through the door. You are on the roof (again) Take the stairs to go down. Go through the rooms till a door blocks your path, enter the room, follow the hallway till another stairs is reached. Take this stairs down, go straight on, through some rooms and search a stairs to the basement. The basement seems to be a factory of robots. Go left and find a room with a snatcher, kill him. The safe on the background will open later. Go back the same way as you came. In front of the door from the basement you will now find two robots, kill them also. While killing them you will get some assistance. Use still the same way as you came, find a hole in a wall. Go through it and follow the hallway. When out, drive to Junker, replenish your stuff. Then go to the casino. Touch the lady by the roulette, then go the slotmachine which most to the right. Gamble three snatchers on a row. The door next to you will open, enter, and touch the door. Behind it are two snatchers, kill one of them, the other will run away. For this you will collect a spider, which you need further on. Return to Junker and talk with the chief than return to the building marked with CD. Go to the door of the safe where you just met the snatcher. It is now opened. Go in, take the first right and go left. Continue straight on and you will find a city. In the city go up, there you will find a store with power and bullets. Go back and leave, return to the safe. Go right and left again and find another part of town. Touch everybody, go then to the house with the spider. Inside you will find three persons, touch them. Go back to the stairs and touch the ladies. One of them tells you to return to Junker, so return to Junker. Replenish everything and talk with everybody, then return to the church. Before you reach the church you will meet a girl, which brings you to a secret entrance. From here you will see two people talking. Next follow the stairs up, through the hall to the chapel. Go through the door and blow out the two candles in the room above. Return and touch the father (priest)in the chapel. He will attack so will have to kill him, whoops mistake he was a member of Junker. You are transported to Junker, where all your weapons and goodies are taken away from you. Return to your car, where meet the nurse again, go back to the church to the chapel and follow, the service given there, walk around in the church and blow out all the candles. (Don't forget the candles on the second floor!). Somewhere you will find some statues. Place yourself between the second and third statue on the right, and go to left, an entrance appears, blow out more candles. Walk across the hall and touch the wall a text appears and the music changes. Return to the nurse, which will bring you to an office from which you can return to Junker. Return your weapons from the armoury. Go back to the church and touch all the blue men and blow out all the candles. Go to the third floor by the stairs on the left of the second floor. Find a closed door, go outside and search for a hidden passage to enter. Return to the place you killed the father(priest) and blow in the room behind the spider-head the two candles. Return to the door which was locked. If all candles are out, the door must be open. Behind you will find two snatchers, defeat them and collect the second spider. Go back to the place you killed the father(priest) and bump into the spider-head. A passage will appear, it will lead to the sewer. From there go up, first left (right will lead to a store), left again and follow till a crossing. Go down and then left, followed by a turn left, follow this path till his end and find a friend. Follow him to a stairway to a next location(Queen). Leave the room and go down. Return to Junker. Buy there some flairs, return to Queen (where you came from) and enter. Search for a stairs (right-up) where your friend is waiting, when he attacks shoot a flair. Go down the stairs, left through the door, down and right. At a moment you will find a Snatchergrave-yard, watch out they aren't all death. Walk further and find a door. Save the game behind the door are five Snatchers, are killing those you can enter the room with the safe. The combi of the safe is 6-4. After cleaning out the safe, return to Junker. Find the secretary wounded, talk with her, and find other Junker- members wounded or even dying! Talk with all. Touch the painting in the meeting room. A secret passage will appear. Enter and try to avoid the enemies, cause your weaponary is limited. Turn right, take the hall up, find a new sort of enemy, turn right, followed by a left. You are now in the room where your chief. Fight him, he will go away, follow him (The trail of blood) . Get a text, and the trail ends death walk back near the box with dollars search and find an alcove in the wall, get in it, go left, follow the hall. Enter the room where you chief lays on the floor. He is guarded by a snatcher, kill the snatcher and go up. Meet the snatcher with the ballon. Follow him to the carnival Here you will find for the entrance a terminal which brings you back to Junker. Enter the carnival and follow the Snatcher with the ballon. He will hide in several places, and enter at a certain time the mirrorhouse. You cann't enter the mirrorhouse yet, first you have to wait, walk around on the carnival, untill some text appaers. Go then right below on the carnival, a friend on a bike will be waiting for you, somewhere. Join him on the bike and he will bring you to an old friend. Replenish everything at Junker and return to the carnival. Now enter the mirrorhouse which closed before this happened. First search below, then left, go up, by the mirrors on the right walk up, twice you against mirrors, once you can through them!, Find the stairs with the red siderails to the third floor. Go down to the next building, find your way, find another stairs, and search for clown- or pandasnatchers. Find your find your friend (Randam). A door opens and you come in a hallway. Go up and take the first door left. Go down, walk between the boxes till the door, behind this door walk between the boxes, up-left is another door, go left and find a tunnel, follow it, till the crossing, then go right. Follow the road and enter through a door into a lab. Follow the paths and get by the submarines. Go to the last one and walk the hall till the end. Some text appears. Return to the lab and go up, till you hear a whistle, return to the submarines, cross the submarines. Go down and through the door, go further down till a yellow door. Watch out, behind it are a lot of Snatchers (perhaps saving ?). Destroy them all to collect and ID-Card to open a door further on. Go up, right and then the first path go down till the yellow door. Go up till you meet with a large tank, destroy it. Go up through the door and find yourself by a passage. You are now in a room where you find a friend by a door, enter the door. See a demo. After the demo, go back the rooms by the submarines to collect a yellow bottle. If a Snatcher has the bottle, then kill him without destroying the yellow bottle. The same goes for a red bottle. After you have taken the yellow bottle, return to the room of the demo, go up through the door and walk down the hall. Go below to the right than left till the door. Behind this door there are blue enemies, go down till the larger tanks. Then follow the path, enter the room with the yellow door. Find the real nurse and talk with here, when talking the tubes will explode and a Snatcher will appear. Use for this enemy the antidote in the yellow bottle (he will try to poison you). After a while of fighting he will becomes bigger. Defeat him and the ending will starts. Some tips =============== - When returning to Junker by terminal cause your stuck, touch everything in your way, even at Junker. (You never know) - Once entered the house near, it is then possible to return to it. moet je hier verderop in het spel ook nog terugkomen. - Defeating an enemie : shooting at eyes, antennes etc., makes him to miss more. Shooting his legs, tires, etc. makes him unable to make go away for your weapons. - Touch everbody in the game. - Watch your enemies SPD, is his lower than yours, then you can escape. - Houses with the Konami-sign, can be used, to restore your health - Save the game = F2. Load = F3